Normally, in a game as long as this, I’d wave these collectible items off and go on through the story, but it was actually pretty fun to forget about the story for a little bit, searching every nook and cranny for little pieces of Gold, journal entries, and other items to find that actually provide backstory, and in the case of the Nightmare levels, some cool fan service you find along the way. Wolfenstein: The Old Blood also has some tricks up its metaphorical sleeve in the Nightmare levels, as well as cool to find journal entries.
Along with the options to avoid conflict or actively participate in it, you also are given great mobility, utilizing strafing moves, shooting from a vantage point, getting out of kill zones, all of that fun stuff feels very natural, which is a nice change of pace from contemporary shooters that have you learn the way they want the game to played, and working within that framework.
Yeah, it sucks when that right is occasionally taken away from you, but in the context of the story, it kind of makes sense. There are options, you’ve just got to look for them. Even in close-quarters combat, I felt I had the room to either sneak right on by, or go out in a blaze of glory. Which also brings me to how the game deals with gun play. The cool thing about this weapon, though, is it’s semi-automatic, which means that the shotgun will fire as fast as your trigger finger will allow for, for up to 10 rounds of ammo, which I found to be particularly useful against the enemy that drops it, the Heavy Soldier. My, oh my, where to start? Well, the weapon I can speak the most about, since it’s my favorite weapon, is the Schockhammer, which is basically a double-barreled shotgun. Throughout the course of the game, there are 10 weapons you can obtain, and you can’t really miss them, so you get to play with all the gory stuff here. MachineGames made the weapons feel exactly as if you were holding them in your hands, made you move around in action scenes in meaningful ways, a robust map that encourages wanderlust, and so much more. The Old Blood was everything I wanted and hoped for in a Wolfenstein game. wakes up in 1960’s America to find out that the Nazi regime won World War II, and he’s the only one who can set history back on course by doing what he does best: killing Nazis. However, from what I’ve seen of the two in previews, demos, and just main themes in general, the two could not be more different, with The Old Blood taking place in 1940’s Germany and dealing with Castle Wolfenstein, whereas in The New Order, B.J. Wolfenstein: The Old Blood is a huge piece of fan service, while also giving newcomers the hunger to play The New Order, which is the 2014 sequel that establishes a new timeline, also developed by MachineGames. It’s a classic tale of revenge born out the Nazi party that effected much of Europe during World War II. However, I’ve always been a big fan of the concept of the Wolfenstein series: You play as a B.J. Blazkowicz, a sometimes Jewish, sometimes American spy in the heart of World War II, killing the people who killed his people. I was actually pretty interested in the reboot that released in 2009, but I never got around to it, unfortunately. Outside of news coverage on the covers of Game Informer magazine and various online gaming news outlets such as IGN and GameSpot, I really don’t know a lot about the Wolfenstein series, much less played it, unless you count about an hour of Wolfenstein 3D. 8/10 Voluntarily rated PC-13 for "profound carnage." However, it's exceptionally tame when compared to what games have today.So, I gotta be honest. Also: "Halt!" *bang! bang! bang!* "AARRRGH!!!" never grows old. Especially discovering those secrets with treasure and a chaingun in them. Even with its old look, very aged graphics, super simple gameplay (this is really a game, games now border on the "experience level") and highly rectangular levels, the scope of all six episodes provides lots of fun. Whether directly or, in most cases, indirectly, but they still do. The Space Marine, Duke Nukem, Max Payne, Serious Sam, John Mullins, JC Denton, Agent 47, Gordon Freeman and legions of others owe their existence to the guys at ID. Yes, Doom is better in almost every respect, but the shots heard around the world which led to one of gaming's biggest tidal waves were fired by B.J. Just like Tetris before it and more recently GTA III in 2002. Many games existed at the time and even more do today, but every so often you get a real grabber. That's because it literally inspired obsession. This is quite possibly the most influential game of its time. That means everything from breaking out of a Nazi dungeon to thwarting Hitler's war machine and even the Fuhrer himself. Blazkowicz, a US secret agent soldier tough guy who is sent to uncover Nazi secret and turn the tide of World War II.